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The Legend Of Zelda Encyclopedia

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The Legend of Zelda Encyclopedia

The Legend of Zelda Encyclopedia [Pdf/ePub] eBook Author: ,
Editor: Dark Horse Comics
ISBN-10: 1506706436
Size: 1622 kb
Format File: Pdf
Read: 1622

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The Legend of Zelda Encyclopedia by , Book Summary:

This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.

Download or read The Legend of Zelda Encyclopedia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).


The Legend of Zelda: Hyrule Historia

The Legend of Zelda: Hyrule Historia [Pdf/ePub] eBook Author: Eiji Aonuma,Akira Himekawa
Editor: Dark Horse Comics
ISBN-10: 1506721389
Size: 624 kb
Format File: Pdf
Read: 624

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The Legend of Zelda: Hyrule Historia by Eiji Aonuma,Akira Himekawa Book Summary:

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!

Download or read The Legend of Zelda: Hyrule Historia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!


The Art of Super Mario Odyssey

The Art of Super Mario Odyssey [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506713815
Size: 2000 kb
Format File: Pdf
Read: 2000

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The Art of Super Mario Odyssey by Nintendo Book Summary:

Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure

Download or read The Art of Super Mario Odyssey book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure


The Art of Splatoon 2

The Art of Splatoon 2 [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506713807
Size: 1613 kb
Format File: Pdf
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The Art of Splatoon 2 by Nintendo Book Summary:

An amaze-ink behind-the-scenes look at the making of Splatoon 2, one of the best-selling Nintendo Switch games of all time! Dive into over 380 pages worth of illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands. The Art of Splatoon 2 also features storyboards and other extras sure to make a splash with any fan! Don't miss this ink-redible look at the best-selling family-friendly game Splatoon 2!

Download or read The Art of Splatoon 2 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). An amaze-ink behind-the-scenes look at the making of Splatoon 2, one of the best-selling Nintendo Switch games of all time! Dive into over 380 pages worth of illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands. The Art of Splatoon 2 also features storyboards and other extras sure to make a splash with any fan! Don't miss this ink-redible look at the best-selling family-friendly game Splatoon 2!


The Psychology of Zelda

The Psychology of Zelda [Pdf/ePub] eBook Author: Anthony Bean
Editor: BenBella Books
ISBN-10: 1946885738
Size: 1735 kb
Format File: Pdf
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The Psychology of Zelda by Anthony Bean Book Summary:

It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.

Download or read The Psychology of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.


Big Book of Zelda

Big Book of Zelda [Pdf/ePub] eBook Author: Kyle Hilliard
Editor: Triumph Books
ISBN-10: 1633199568
Size: 874 kb
Format File: Pdf
Read: 874

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Big Book of Zelda by Kyle Hilliard Book Summary:

The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is clearly ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Big Book of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more. From A Link to the Past, to Ocarina of Time, to Twilight Princess, and featuring extensive coverage of Breath of the Wild, this is the ultimate guide for fans old and new to explore Hyrule and capture the Triforce!

Download or read Big Book of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is clearly ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Big Book of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more. From A Link to the Past, to Ocarina of Time, to Twilight Princess, and featuring extensive coverage of Breath of the Wild, this is the ultimate guide for fans old and new to explore Hyrule and capture the Triforce!


The Legend of Zelda: Art & Artifacts

The Legend of Zelda: Art & Artifacts [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1630089389
Size: 736 kb
Format File: Pdf
Read: 736

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The Legend of Zelda: Art & Artifacts by Nintendo Book Summary:

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!

Download or read The Legend of Zelda: Art & Artifacts book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!


Danganronpa 2: Goodbye Despair Volume 3

Danganronpa 2: Goodbye Despair Volume 3 [Pdf/ePub] eBook Author: Spike Chunsoft,Kuroki Q
Editor: Dark Horse Comics
ISBN-10: 1506715028
Size: 375 kb
Format File: Pdf
Read: 375

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Danganronpa 2: Goodbye Despair Volume 3 by Spike Chunsoft,Kuroki Q Book Summary:

Despair is contagious...and so, it seems, is death! Fed up with the lack of bloodthirst from his captives, Monokuma has infected them with the Despair Disease, which manifests as cowardice in the mighty Owari...gullibility in the worldly Mioda...and dishonesty in the, er...in Komaeda. Afraid that they could commit murder while not in their right mind, the sick students are quarantined, keeping in touch with the "healthy" students by video monitor...only to find that despite all their precautions, the killing hasn't stopped! Danganronpa 2: Goodbye Despair is an alternate version of the events told in the manga Danganronpa 2: Ultimate Luck and Hope and Despair. That series told the story through the eyes of "Ultimate Lucky Student" Nagito Komaeda; now Goodbye Despair gives you the perspective of his arch-rival in the desperate classroom murder game, Hajime Hinata!

Download or read Danganronpa 2: Goodbye Despair Volume 3 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Despair is contagious...and so, it seems, is death! Fed up with the lack of bloodthirst from his captives, Monokuma has infected them with the Despair Disease, which manifests as cowardice in the mighty Owari...gullibility in the worldly Mioda...and dishonesty in the, er...in Komaeda. Afraid that they could commit murder while not in their right mind, the sick students are quarantined, keeping in touch with the "healthy" students by video monitor...only to find that despite all their precautions, the killing hasn't stopped! Danganronpa 2: Goodbye Despair is an alternate version of the events told in the manga Danganronpa 2: Ultimate Luck and Hope and Despair. That series told the story through the eyes of "Ultimate Lucky Student" Nagito Komaeda; now Goodbye Despair gives you the perspective of his arch-rival in the desperate classroom murder game, Hajime Hinata!


The Legend of Zelda: Breath of the Wild--Creating a Champion

The Legend of Zelda: Breath of the Wild--Creating a Champion [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506710182
Size: 338 kb
Format File: Pdf
Read: 338

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The Legend of Zelda: Breath of the Wild--Creating a Champion by Nintendo Book Summary:

This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. • Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

Download or read The Legend of Zelda: Breath of the Wild--Creating a Champion book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. • Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!


Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] [Pdf/ePub] eBook Author: Mark J. P. Wolf
Editor: ABC-CLIO
ISBN-10: 1440870209
Size: 831 kb
Format File: Pdf
Read: 831

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Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] by Mark J. P. Wolf Book Summary:

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

Download or read Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games


BioWare: Stories and Secrets from 25 Years of Game Development

BioWare: Stories and Secrets from 25 Years of Game Development [Pdf/ePub] eBook Author: Bioware
Editor: Dark Horse Comics
ISBN-10: 1506718809
Size: 575 kb
Format File: Pdf
Read: 575

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BioWare: Stories and Secrets from 25 Years of Game Development by Bioware Book Summary:

From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.

Download or read BioWare: Stories and Secrets from 25 Years of Game Development book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.


The SAGE International Encyclopedia of Mass Media and Society

The SAGE International Encyclopedia of Mass Media and Society [Pdf/ePub] eBook Author: Debra L. Merskin
Editor: SAGE Publications
ISBN-10: 1483375544
Size: 534 kb
Format File: Pdf
Read: 534

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The SAGE International Encyclopedia of Mass Media and Society by Debra L. Merskin Book Summary:

The SAGE International Encyclopedia of Mass Media and Society discusses media around the world in their varied forms—newspapers, magazines, radio, television, film, books, music, websites, social media, mobile media—and describes the role of each in both mirroring and shaping society. This encyclopedia provides a thorough overview of media within social and cultural contexts, exploring the development of the mediated communication industry, mediated communication regulations, and societal interactions and effects. This reference work will look at issues such as free expression and government regulation of media; how people choose what media to watch, listen to, and read; and how the influence of those who control media organizations may be changing as new media empower previously unheard voices. The role of media in society will be explored from international, multidisciplinary perspectives via approximately 700 articles drawing on research from communication and media studies, sociology, anthropology, social psychology, politics, and business.

Download or read The SAGE International Encyclopedia of Mass Media and Society book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The SAGE International Encyclopedia of Mass Media and Society discusses media around the world in their varied forms—newspapers, magazines, radio, television, film, books, music, websites, social media, mobile media—and describes the role of each in both mirroring and shaping society. This encyclopedia provides a thorough overview of media within social and cultural contexts, exploring the development of the mediated communication industry, mediated communication regulations, and societal interactions and effects. This reference work will look at issues such as free expression and government regulation of media; how people choose what media to watch, listen to, and read; and how the influence of those who control media organizations may be changing as new media empower previously unheard voices. The role of media in society will be explored from international, multidisciplinary perspectives via approximately 700 articles drawing on research from communication and media studies, sociology, anthropology, social psychology, politics, and business.


The Encyclopedia of American Animated Television Shows

The Encyclopedia of American Animated Television Shows [Pdf/ePub] eBook Author: David Perlmutter
Editor: Rowman & Littlefield
ISBN-10: 1538103745
Size: 1668 kb
Format File: Pdf
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The Encyclopedia of American Animated Television Shows by David Perlmutter Book Summary:

This volume highlights North American animated television series broadcast between 1948 and 2016, providing credits for their original broadcast period and significant members of the cast and crew, as well as short descriptive and critical analyses.

Download or read The Encyclopedia of American Animated Television Shows book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This volume highlights North American animated television series broadcast between 1948 and 2016, providing credits for their original broadcast period and significant members of the cast and crew, as well as short descriptive and critical analyses.


The NES Encyclopedia

The NES Encyclopedia [Pdf/ePub] eBook Author: Chris Scullion
Editor: Pen and Sword
ISBN-10: 1526737809
Size: 1368 kb
Format File: Pdf
Read: 1368

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The NES Encyclopedia by Chris Scullion Book Summary:

The NES is one of the most iconic video game systems of all time, and is credited with ‘saving’ the American video games industry in the early 80s when it looked likely to collapse. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo's first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, the NES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular: both for older fans who remember it the first time around, and younger gamers discovering the system for the first time through Nintendo’s regular re-releases of its older games. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo will be launching a variety of classic NES games for download on the system later in 2018, meaning a new audience of gamers is due to discover the NES for the first time.

Download or read The NES Encyclopedia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The NES is one of the most iconic video game systems of all time, and is credited with ‘saving’ the American video games industry in the early 80s when it looked likely to collapse. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo's first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, the NES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular: both for older fans who remember it the first time around, and younger gamers discovering the system for the first time through Nintendo’s regular re-releases of its older games. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo will be launching a variety of classic NES games for download on the system later in 2018, meaning a new audience of gamers is due to discover the NES for the first time.


The Encyclopedia of Misinformation

The Encyclopedia of Misinformation [Pdf/ePub] eBook Author: Rex Sorgatz
Editor: Abrams
ISBN-10: 1683352343
Size: 1772 kb
Format File: Pdf
Read: 1772

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The Encyclopedia of Misinformation by Rex Sorgatz Book Summary:

“In an era of ‘alternative facts,’ Rex Sorgatz’s The Encyclopedia of Misinformation helps put things in perspective.” —Fast Company This compendium of misinformation, deception, and self-delusion throughout history examines fakery in the context of science and advertising, humor and law, sports and video games, and beyond. Entries span eclectic topics: Artificial Intelligence, Auto-Tune, Chilean Sea Bass, Clickbait, Cognitive Dissonance, Cryptids, False Flag Operations, Gaslighting, Gerrymandering, Kayfabe, Laugh Tracks, Milli Vanilli, P.T. Barnum, Photoshopping, Potemkin Villages, Ponzi Schemes, Rachel Dolezal, Strategery, Truthiness, and the Uncanny Valley. From A to Z, this is the definitive guide to how we are tricked, and how we trick ourselves. “Occasional salty language and pop-culture references make this compendium of 300 short entries a delightful mix of high- and lowbrow.” —Booklist

Download or read The Encyclopedia of Misinformation book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). “In an era of ‘alternative facts,’ Rex Sorgatz’s The Encyclopedia of Misinformation helps put things in perspective.” —Fast Company This compendium of misinformation, deception, and self-delusion throughout history examines fakery in the context of science and advertising, humor and law, sports and video games, and beyond. Entries span eclectic topics: Artificial Intelligence, Auto-Tune, Chilean Sea Bass, Clickbait, Cognitive Dissonance, Cryptids, False Flag Operations, Gaslighting, Gerrymandering, Kayfabe, Laugh Tracks, Milli Vanilli, P.T. Barnum, Photoshopping, Potemkin Villages, Ponzi Schemes, Rachel Dolezal, Strategery, Truthiness, and the Uncanny Valley. From A to Z, this is the definitive guide to how we are tricked, and how we trick ourselves. “Occasional salty language and pop-culture references make this compendium of 300 short entries a delightful mix of high- and lowbrow.” —Booklist


The Ashgate Encyclopedia of Literary and Cinematic Monsters

The Ashgate Encyclopedia of Literary and Cinematic Monsters [Pdf/ePub] eBook Author: Jeffrey Andrew Weinstock
Editor: Routledge
ISBN-10: 1317044266
Size: 1467 kb
Format File: Pdf
Read: 1467

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The Ashgate Encyclopedia of Literary and Cinematic Monsters by Jeffrey Andrew Weinstock Book Summary:

From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.

Download or read The Ashgate Encyclopedia of Literary and Cinematic Monsters book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.


Encyclopedia of Mobile Phone Behavior

Encyclopedia of Mobile Phone Behavior [Pdf/ePub] eBook Author: Yan, Zheng
Editor: IGI Global
ISBN-10: 146668240X
Size: 1225 kb
Format File: Pdf
Read: 1225

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Encyclopedia of Mobile Phone Behavior by Yan, Zheng Book Summary:

The rise of mobile phones has brought about a new era of technological attachment as an increasing number of people rely on their personal mobile devices to conduct their daily activities. Due to the ubiquitous nature of mobile phones, the impact of these devices on human behavior, interaction, and cognition has become a widely studied topic. The Encyclopedia of Mobile Phone Behavior is an authoritative source for scholarly research on the use of mobile phones and how these devices are revolutionizing the way individuals learn, work, and interact with one another. Featuring exhaustive coverage on a variety of topics relating to mobile phone use, behavior, and the impact of mobile devices on society and human interaction, this multi-volume encyclopedia is an essential reference source for students, researchers, IT specialists, and professionals seeking current research on the use and impact of mobile technologies on contemporary culture.

Download or read Encyclopedia of Mobile Phone Behavior book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The rise of mobile phones has brought about a new era of technological attachment as an increasing number of people rely on their personal mobile devices to conduct their daily activities. Due to the ubiquitous nature of mobile phones, the impact of these devices on human behavior, interaction, and cognition has become a widely studied topic. The Encyclopedia of Mobile Phone Behavior is an authoritative source for scholarly research on the use of mobile phones and how these devices are revolutionizing the way individuals learn, work, and interact with one another. Featuring exhaustive coverage on a variety of topics relating to mobile phone use, behavior, and the impact of mobile devices on society and human interaction, this multi-volume encyclopedia is an essential reference source for students, researchers, IT specialists, and professionals seeking current research on the use and impact of mobile technologies on contemporary culture.


Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture

Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture [Pdf/ePub] eBook Author: Karen M. Walsh
Editor: ABC-CLIO
ISBN-10: 1440866414
Size: 303 kb
Format File: Pdf
Read: 303

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Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture by Karen M. Walsh Book Summary:

Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community. • Provides readers with an intersectional approach to geek culture that incorporates a variety of female identities • Details the historical problems of women's representation in geek culture including hypersexualization, bi-erasure, and transgender issues • Focuses on how characters and real-life women empower female identifications • Analyzes the geek community's history of sexism focusing on how social norms lead to one-dimensional characterizations

Download or read Geek Heroines: An Encyclopedia of Female Heroes in Popular Culture book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community. • Provides readers with an intersectional approach to geek culture that incorporates a variety of female identities • Details the historical problems of women's representation in geek culture including hypersexualization, bi-erasure, and transgender issues • Focuses on how characters and real-life women empower female identifications • Analyzes the geek community's history of sexism focusing on how social norms lead to one-dimensional characterizations


Encyclopedia of Play in Today's Society

Encyclopedia of Play in Today's Society [Pdf/ePub] eBook Author: Rodney P. Carlisle
Editor: SAGE Publications
ISBN-10: 1452266107
Size: 1011 kb
Format File: Pdf
Read: 1011

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Encyclopedia of Play in Today's Society by Rodney P. Carlisle Book Summary:

CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.

Download or read Encyclopedia of Play in Today's Society book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.


The SNES Encyclopedia

The SNES Encyclopedia [Pdf/ePub] eBook Author: Chris Scullion
Editor: White Owl
ISBN-10: 1526737868
Size: 1877 kb
Format File: Pdf
Read: 1877

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The SNES Encyclopedia by Chris Scullion Book Summary:

Following on from the previously released NES Encyclopedia, The SNES Encyclopedia is the ultimate resource for fans of Nintendo's second home video game console, the Super Nintendo Entertainment System. Containing detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. It also includes a bonus section covering the entire 22-game library of the Virtual Boy, Nintendo's ill-fated 3D system which was released at the end of the SNES's life.

Download or read The SNES Encyclopedia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Following on from the previously released NES Encyclopedia, The SNES Encyclopedia is the ultimate resource for fans of Nintendo's second home video game console, the Super Nintendo Entertainment System. Containing detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. It also includes a bonus section covering the entire 22-game library of the Virtual Boy, Nintendo's ill-fated 3D system which was released at the end of the SNES's life.