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Spider Game

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Spider Game by Christine Feehan Book Summary:

In the new GhostWalker novel by the No. 1 New York Times bestselling author of Viper Game, a trained killer meets his match in a woman whose very kiss can stop a heart. The Cajun dive in the middle of the godforsaken swamps wasn't exactly Trap Dawkins' idea of fun. But the GhostWalker wasn't there for a good time. He was looking for her. Cayenne. It's where she found her victims. Poor suckers. Then again, who wouldn't want to leave a place like this with a woman like her? It's not Cayenne's fault. Locked up, experimented on and never knowing kindness, she was bred this way - with a heart of pure venom. Trap understands her. He survived his own dark past and he shares her desire for getting even. But now Trap's greatest danger is Cayenne herself. Because what's inside her is hard to control - especially when it's aroused by a lover as reckless as Trap. 'The queen of paranormal romance - I love everything she does.' - J.R. Ward

Spider Solitaire Winning Strategies

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Spider Solitaire Winning Strategies by Steve N. Brown Book Summary:

This book is for the Spider Solitaire player who plays at the four-suit level, wins less than 40% of their games and wants to improve their win ratio. It is assumed that the player plays a pure game, meaning they neither undo moves, nor restart games, nor reject games. However, one chapter explores how these three options might affect a player's win ratio.

Learn iPhone and iPad cocos2d Game Development

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Learn iPhone and iPad cocos2d Game Development by Steffen Itterheim Book Summary:

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Spider Boys

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Spider Boys by Ming Cher Book Summary:

In the 1950s, the street boys of Singapore caught and bet on their wrestling spiders, gaining not only money but also power and prestige as they won. Backgrounded against age-old vices, superstitions, urban legends, as well as a dangerous world of youth gangs and a tumultuous period in Singapore’s history, Spider Boys is a moving and sensual story that draws the reader into turning its pages as if by a beguiling, hypnotic force, alternating arousing and repelling him. First published by Penguin, New Zealand, in 1995, Spider Boys has been re-edited to not only retain the flavour of colloquial Singapore English in the dialogues, but also improve the accessibility of the novel for all readers by rendering the narrative into grammatical Standard English.

Windows XP in a Nutshell

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Windows XP in a Nutshell by David A. Karp,Tim O'Reilly,Troy Mott Book Summary:

Discusses how to install, run, and configure Windows XP for both the home and office, explaining how to connect to the Internet, design a LAN, and share drives and printers, and includes tips and troubleshooting techniques.

Constructionism in Practice

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Constructionism in Practice by Yasmin B. Kafai,Mitchel Resnick Book Summary:

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge. * Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices. * Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities. * Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.

Library of Congress Subject Headings

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Library of Congress Subject Headings by Library of Congress. Cataloging Policy and Support Office Book Summary:

Download or read Library of Congress Subject Headings book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Swipe This!

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Swipe This! by Scott Rogers Book Summary:

Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.

Spider-Man the Game

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Spider-Man the Game by Doug Walsh Book Summary:

Patrol the streets and skies of Manhattan as Spider-Man in this all new larger-than-life adventure.

Itsy Bitsy Spider

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Itsy Bitsy Spider by Dale L. Pitts Book Summary:

Jon Paul Gordon loses his wife to an auto accident. There is no way he can get over her while still living in their house, in their hometown. She was the love of his life, and now she’s gone. Jon Paul escapes, moving to Appleby, a remote town in West Texas. Even so, he finds that he needs the help of the liquor bottle to quiet his mournful mind as he does his best to go on without his beloved Dahlia. He makes a new, devoted friend in Homer: a wandering, odd-looking dog. Through Homer, Jon Paul meets the local veterinarian, Dr. Nancy Reyna. Nancy lost her husband to a hunting accident years before, and the two build an immediate bond. As Jon Paul settles in, though, things get weird. Animals have been turning up dead, and now neighbors are seeing strange shadows in their backyards. There are devious forces at work in Appleby, and they seem to want to communicate with Jon Paul. They prey on the weakness of his alcoholism and on his devotion to new friends. Jon Paul may be willing to lean on these mysterious, alien beings, but he must keep them secret before the animal attacks stop and humans become their next target.

Marvel's Spider-Man: Miles Morales the Art of the Game

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Marvel's Spider-Man: Miles Morales the Art of the Game by Matt Ralphs Book Summary:

Official art book of the PS5 launch game Marvel's Spider-Man: Miles Morales, featuring concept art created during the development of the game. Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker's absence, Miles must find the balance between keeping his new home, Spanish Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit. The creative process of this much-anticipated game is captured in Marvel's Spider-Man: Miles Morales - The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

Game Theory Evolving

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Game Theory Evolving by Herbert Gintis,Professor Emeritus of Economics University of Massachusetts and Adjunct Professor Department of Politics Herbert Gintis Book Summary:

The study of strategic action (game theory) is moving from a formal science of rational behavior to an evolutionary tool kit for studying behavior in a broad array of social settings. In this problem-oriented introduction to the field, Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human (and even animal) behavior. Game Theory Evolving is innovative in several ways. First, it reflects game theory's expansion into such areas as cooperation in teams, networks, the evolution and diffusion of preferences, the connection between biology and economics, artificial life simulations, and experimental economics. Second, the book--recognizing that students learn by doing and that most game theory texts are weak on problems--is organized around problems, and introduces principles through practice. Finally, the quality of the problems is simply unsurpassed, and each chapter provides a study plan for instructors interested in teaching evolutionary game theory. Reflecting the growing consensus that in many important contexts outside of anonymous markets, human behavior is not well described by classical "rationality," Gintis shows students how to apply game theory to model how people behave in ways that reflect the special nature of human sociality and individuality. This book is perfect for upper undergraduate and graduate economics courses as well as a terrific introduction for ambitious do-it-yourselfers throughout the behavioral sciences.

Writing for Video Game Genres

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Writing for Video Game Genres by Wendy Despain Book Summary:

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

The Amazing Spider Man 2 Game Guide

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The Amazing Spider Man 2 Game Guide by Pro Gamer Book Summary:

Find tips, tricks, hacks and cheats with our ProGamer eBook guides. Play the game as a pro and beat your opponents to advance further in the game. Complete all levels with ease and find useful insight secrets from professional gamers. Become the expert with this easy to understand eBook gaming guide.

Surprise

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Surprise by Robert Maxwell Book Summary:

A contemporary story of what happens to a young, successful man when America is attack.

Game of Love

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Game of Love by Jeannie James Book Summary:

Game of LoveJeannie JamesImpetuous and adventurous, Micki Vaughn is only in Seattle for four more months before she moves on to another town and another job.Adam, carefree and debonair, doesn't believe in forming long-term attachments. But a brief, passionate affair with intriguing and elusive Micki is too tempting to resist.By Micki's reckoning the timing is ideal. They'd have a few weeks getting to know each other, a few weeks of passion, a few weeks getting bored. He'd lose interest and they could part with no tears shed. It was going to be the perfect affair for both of them.Until the past Micki is running from catches up to her and Adam learns she's lying. Micki knows she can't face the truth. Now she only hopes she can keep Adam at bay until it's time to disappear again.

Andy The Spider

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Andy The Spider by Samantha Rindfuss Book Summary:

*This is the new 2nd edition of the original "Andy The Spider" This book is written for Lower Middle Grade, Ages 7-10* Andy the curious spider, his sister Emily, George the hamster, and all their friends are back for another adventure. This time they must rescue Nina, a young hamster with whom George has fallen hopelessly and hilariously in love, from the clutches of the evil owls, Hope and Hank, who have kidnapped her for their own amusement. Everyone's favorite characters, including Charlie the squirrel, Tami the owl, and even the always-stinky skunk Jack, return for the second installment of Andy's nail-biting escapades in the forest beyond his human owners' yard.

Harry the Spider and His Friend Charlie

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Harry the Spider and His Friend Charlie by Gerald Irwin Book Summary:

Most children are interested in bugs. Harry the Spider is the story of a tiny bug who enters the family of a little boy and girl and some of the adventures he has with his friend Charlie a caterpillar. It is a book to read to your children when they are young and will enjoy reading it themselves when they grow older.

Spider-Man Unlimited GUİDE v1.0.0i [Mod Money]

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Spider-Man Unlimited GUİDE v1.0.0i [Mod Money] by LMG Book Summary:

Download>> Spider-Man Unlimited v1.0.0i [Mod Money] Apk | 221 MB | Resumable Links | Requires : Android 2.3 and up | Swing into a hand-drawn, action-packed arcade adventure game that feels like it came straight from the Marvel comics! Game review: Unite every hero in the Spider-Verse against the ultimate threat! Recruit an army of Spider-Men to combat the new Sinister Six, who have opened a dimensional portal in New York to summon endless versions of themselves! The Sinister Six are moving from dimension to dimension, destroying each one. Now ours is fighting to survive! THE GREEN GOBLIN (ISSUE 1) AND THE VULTURE (ISSUE 2) ARE HERE! Issue 3 coming soon… THE FIRST FREE SPIDER-MAN GAME! • Enjoy the thrill of the first Amazing Spider-Man arcade web-runner! Swing, run and fight through chaotic NYC in over 5 different environments! • Go beyond an endless runner game with superior fighting and running gameplay! Combat dimensional super villains, web-swing, go running up walls and perform skydives! • Play story mode with 5 boss battles to fight and 25 missions per Issue! The action never stops with new daily and weekly events and spectacular rewards in Events Mode! Or run to the top of the leaderboards in Unlimited Mode! THE FIRST NARRATIVE RUNNER! • A continually running, episodic adventure game: The Sinister Six are moving from dimension to dimension, destroying everything in their path – and our world is next! But this ultimate army of Spider-Men is fighting to give the Six a run for their money! • Dive into the endless fun of the amazing Marvel Universe, spanning over 50 years of Spider-Man with iconic characters, including multiple variations of each hero (as well as Nick Fury, Mary Jane, and Black Cat) and villain! • Written with an experienced Spider-Man comic writer to ensure a faithful recreation of the Spider-Man comics in an arcade running game! THE MOST SPIDER-MEN IN ONE GAME! • Summon, collect and play with an endless supply of Spider-Man cards from across Marvel’s amazing comics, including Spider-Man Noir, Iron Spider, Cosmic Spider-Man, Scarlet Spider, and the Bombastic Bag-Man! • Collect, fuse, and level up your cards to make the ultimate Spidey runner. Each has their own unique super-powers to help fight through Spidey Ops missions around NYC! • CONSISTENT RELEASE OF NEW SPIDER-MEN!

Spider-Man

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Spider-Man by Phillip Marcus Book Summary:

BradyGames Spider-Man Official Strategy Guide features a comprehensive swingthrough to give gamers the edge they need to conquer the game. Spectactular boss strategy helps them beat every boss, including super-villains like the Shocker, the Vulture, the Scorpion, and the Green Goblin. Exclusive art content including tons of extra, never before seen art from the developer, giving gamers a glimpse into the making of the game. This Signature Series guide also includes an exclusive Spider-Man poster, every new combo, interviews with Treyarch, amazing character histories, story boards from the developer, and much more!

The Pawnee Mythology

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The Pawnee Mythology by George Amos Dorsey Book Summary:

The Pawnee Mythology, originally published in 1906, preserves 148 tales of the Pawnee Indians, who farmed and hunted and lived in earth-covered lodges along the Platte River in Nebraska. The stories, collected from surviving members of four bands-Skidi, Pitahauirat, Kitkehahki, and Chaui-were generally told during intermissions of sacred ceremonies. Many were accompanied by music. George A. Dorsey recorded these Pawnee myths early in the twentieth century after the tribe's traumatic removal from their ancestral homeland to Oklahoma. He included stories of instruction concerning supernatural beings, the importance of revering such gifts as the buffalo and corn, and the results of violating nature. Hero tales, forming another group, usually centered on a poor boy who overcame all odds to benefit the tribe. Other tales invited good fortune, recognized wonderful beings like the witch women and spider women, and explained the origin of medicine powers. Coyote tales were meant to amuse while teaching ethics. George A. Dorsey (1868-1931) was a distinguished anthropologist and journalist who also wrote about the traditions of the Arapahos, Arikaras, and Osages. Douglas R. Parks is a professor of anthropology and associate director of the American Indian Studies Research Institute at Indiana University. He is the editor of James R. Murie's Ceremonies of the Pawnee (Nebraska 1989) and the editor and translator of Myths and Traditions of the Arikara Indians (Nebraska 1996).

Web-Spinning Heroics

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Web-Spinning Heroics by Robert Moses Peaslee,Robert G. Weiner Book Summary:

This volume collects a wide-ranging sample of fresh analyses of Spider-Man. It traverses boundaries of medium, genre, epistemology and discipline in essays both insightful and passionate that move forward the study of one of the world's most beloved characters. The editors have crafted the book for fans, creators and academics alike. Foreword by Tom DeFalco, with poetry and an afterword by Gary Jackson (winner of the 2009 Cave Canem Poetry Prize).

Sams Teach Yourself Microsoft Windows XP in 21 Days

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Sams Teach Yourself Microsoft Windows XP in 21 Days by John Paul Mueller Book Summary:

John guides the reader through the new and unfamiliar Windows interface, while introducing the new features. The book provides information in several formats, all integrated with theory, tutorials, procedures, tips and comprehensive. Topics range from: * Installation of Windows XP * Whether to upgrade and if so, how to do it * Configuring services and setting up users * Navigation of the new menus * Explanation of the new internet options, such as third party cookie alert, firewalls, and web publishing wizard * Registry configurations * Integration ideas for home networks and explanations about using the networking wizards * Accessory overview * Using XP on laptops * Working with Linux Maintaining the system & productivity tips

Home Magazine

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Home Magazine by N.A Book Summary:

Download or read Home Magazine book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Afterwards

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Afterwards by Peggy Kaye Book Summary:

Hands-on resources and instructional materials that assist teachers in elevating student learning.

Slackware Linux Unleashed

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Slackware Linux Unleashed by Tim Parker Book Summary:

Covers system and printer administration, creating Internet sites, HTML formatting, text editors, and faxing

Halloween School Parties

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Halloween School Parties by Wilhelminia Ripple Book Summary:

With 60 games, more than 50 crafts, and 50 treats to choose from, this book will ensure a fun and exciting Halloween party. Kids will have a great time playing Spider Crawl, Musical Bones, or Beat the Bat. After they have worked up an appetite, partygoers can munch on Oreo Spiders and guzzle Frankenstein’s favorite shake. Because no party is complete without party favors, this book includes easy instructions for making pumpkin seed necklaces, witch magnets, spider rings, ghost suckers, and much more.

Macworld

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Macworld by N.A Book Summary:

Download or read Macworld book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Body Art

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Body Art by Carol Hauswald,Alice Maskowski Book Summary:

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The mother's thorough resource-book

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The mother's thorough resource-book by Mother Book Summary:

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«Poetic creativity: word games and playing with words»

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«Poetic creativity: word games and playing with words» by Roger MOORE Book Summary:

In Didactic Approaches for Teachers of English in an Internacional Context, the editors have selected articles that provide an overview of the current methodology of integrated language and culture instruction, with the understanding that the English language is completely embedded within a broader cultural framework. The papers further define this topic into creative inter-cultural approaches to teaching, including: content-based instruction in English through CLIL, holistic language-learning for children, the parallel development of linguistic and cultural competence, and a study of language structures and discourse.

Oklahoma Game and Fish News

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Oklahoma Game and Fish News by N.A Book Summary:

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Interacting with Video

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Interacting with Video by Patricia Marks Greenfield,Rodney R. Cocking Book Summary:

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String Games

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String Games by Richard Darsie Book Summary:

Provides directions, illustrated with photographs, for making many different string figures--from the fairly simple Jacob's Ladder to more complex Mt. Fuji--along with information about their history and meaning. Reprint.

Game Informer Magazine

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Game Informer Magazine by N.A Book Summary:

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Texas Game and Fish

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Texas Game and Fish by N.A Book Summary:

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Red Spider

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Red Spider by Sabine Baring-Gould Book Summary:

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