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Spider Game

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Spider Game by Christine Feehan Book Summary:

In the new GhostWalker novel by the No. 1 New York Times bestselling author of Viper Game, a trained killer meets his match in a woman whose very kiss can stop a heart. The Cajun dive in the middle of the godforsaken swamps wasn't exactly Trap Dawkins' idea of fun. But the GhostWalker wasn't there for a good time. He was looking for her. Cayenne. It's where she found her victims. Poor suckers. Then again, who wouldn't want to leave a place like this with a woman like her? It's not Cayenne's fault. Locked up, experimented on and never knowing kindness, she was bred this way - with a heart of pure venom. Trap understands her. He survived his own dark past and he shares her desire for getting even. But now Trap's greatest danger is Cayenne herself. Because what's inside her is hard to control - especially when it's aroused by a lover as reckless as Trap. 'The queen of paranormal romance - I love everything she does.' - J.R. Ward

Spider Solitaire Winning Strategies

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Spider Solitaire Winning Strategies by Steve N. Brown Book Summary:

This book is for the Spider Solitaire player who plays at the four-suit level, wins less than 40% of their games and wants to improve their win ratio. It is assumed that the player plays a pure game, meaning they neither undo moves, nor restart games, nor reject games. However, one chapter explores how these three options might affect a player's win ratio.

The Amazing Spider Man 2 Game Guide

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The Amazing Spider Man 2 Game Guide by Pro Gamer Book Summary:

Find tips, tricks, hacks and cheats with our ProGamer eBook guides. Play the game as a pro and beat your opponents to advance further in the game. Complete all levels with ease and find useful insight secrets from professional gamers. Become the expert with this easy to understand eBook gaming guide.

Spider Boys

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Spider Boys by Ming Cher Book Summary:

In the 1950s, the street boys of Singapore caught and bet on their wrestling spiders, gaining not only money but also power and prestige as they won. Backgrounded against age-old vices, superstitions, urban legends, as well as a dangerous world of youth gangs and a tumultuous period in Singapore’s history, Spider Boys is a moving and sensual story that draws the reader into turning its pages as if by a beguiling, hypnotic force, alternating arousing and repelling him. First published by Penguin, New Zealand, in 1995, Spider Boys has been re-edited to not only retain the flavour of colloquial Singapore English in the dialogues, but also improve the accessibility of the novel for all readers by rendering the narrative into grammatical Standard English.

Spider-Man

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Spider-Man by Phillip Marcus Book Summary:

BradyGames Spider-Man Official Strategy Guide features a comprehensive swingthrough to give gamers the edge they need to conquer the game. Spectactular boss strategy helps them beat every boss, including super-villains like the Shocker, the Vulture, the Scorpion, and the Green Goblin. Exclusive art content including tons of extra, never before seen art from the developer, giving gamers a glimpse into the making of the game. This Signature Series guide also includes an exclusive Spider-Man poster, every new combo, interviews with Treyarch, amazing character histories, story boards from the developer, and much more!

Learn iPhone and iPad cocos2d Game Development

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Learn iPhone and iPad cocos2d Game Development by Steffen Itterheim Book Summary:

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Windows XP in a Nutshell

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Windows XP in a Nutshell by David A. Karp,Tim O'Reilly,Troy Mott Book Summary:

Discusses how to install, run, and configure Windows XP for both the home and office, explaining how to connect to the Internet, design a LAN, and share drives and printers, and includes tips and troubleshooting techniques.

Constructionism in Practice

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Constructionism in Practice by Yasmin B. Kafai,Mitchel Resnick Book Summary:

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. The papers in this book are divided in four interrelated sections as follows: * Perspectives in Constructionism further develops the intellectual underpinnings of constructionist theory. This section looks closely at the role of perspective-taking in learning and discusses how both cognitive and affective processes play a central role in building connections between old and new knowledge. * Learning through Design analyzes the relationship between designing and learning, and discusses ways that design activities can provide personally meaningful contexts for learning. This section investigates how and why children can learn through the processes of constructing artifacts such as games, textile patterns, robots and interactive devices. * Learning in Communities focuses on the social aspects of constructionist learning, recognizing that how people learn is deeply influenced by the communities and cultures with which they interact. It examines the nature of learning in classroom, inner-city, and virtual communities. * Learning about Systems examines how students make sense of biological, technological, and mathematical systems. This section explores the conceptual and epistemological barriers to learning about feedback, self-organization, and probability, and it discusses new technological tools and activities that can help people develop new ways of thinking about these phenomena.

Spider-Man the Game

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Spider-Man the Game by Doug Walsh Book Summary:

Patrol the streets and skies of Manhattan as Spider-Man in this all new larger-than-life adventure.

Power Game

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Power Game by Christine Feehan Book Summary:

#1 New York Times bestselling author Christine Feehan is “one of the best storytellers around” (RT Book Reviews). Find out why as two lovers surrounded by greed and corruption discover there’s no telling whom you can trust—or who will come out on top... When members of a United Nations joint security force are taken hostage by radical terrorists in Indonesia, Captain Ezekiel Fortunes is called to lead the rescue team. Part of a classified government experiment, Zeke is a supersoldier with enhanced abilities. He can see better and run faster than the enemy, disappear when necessary and hunt along any terrain. There are those in the world willing to do anything for power like that... A formidable spy genetically engineered to hide in plain sight, Bellisia rarely meets a man who doesn’t want to control her or kill her. But Zeke is different. His gaze, his touch—they awaken feelings inside her that she never thought possible. He’s the kind of man she could settle down with—if she can keep him alive...

Itsy Bitsy Spider

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Itsy Bitsy Spider by Dale L. Pitts Book Summary:

Jon Paul Gordon loses his wife to an auto accident. There is no way he can get over her while still living in their house, in their hometown. She was the love of his life, and now she’s gone. Jon Paul escapes, moving to Appleby, a remote town in West Texas. Even so, he finds that he needs the help of the liquor bottle to quiet his mournful mind as he does his best to go on without his beloved Dahlia. He makes a new, devoted friend in Homer: a wandering, odd-looking dog. Through Homer, Jon Paul meets the local veterinarian, Dr. Nancy Reyna. Nancy lost her husband to a hunting accident years before, and the two build an immediate bond. As Jon Paul settles in, though, things get weird. Animals have been turning up dead, and now neighbors are seeing strange shadows in their backyards. There are devious forces at work in Appleby, and they seem to want to communicate with Jon Paul. They prey on the weakness of his alcoholism and on his devotion to new friends. Jon Paul may be willing to lean on these mysterious, alien beings, but he must keep them secret before the animal attacks stop and humans become their next target.

The amazing Spider-man 2: GUİDE

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The amazing Spider-man 2: GUİDE by Lightning Game Guides Book Summary:

Screenshots of the The amazing Spider-man 2 for Android tablet, phone. Game description: The amazing Spider-man 2: The amazing Spider-man 2 - an official game on the second part of the popular movie, in which Peter Parker fights crime in Manhattan. Features: Gripping story New characters 6 famous supervillains New combat options Stunning graphics Battles with other players Game demands Internet connection. Game demands cache downloading. How to install the game with cache? Way for cache: sdcard/Android/obb/ Download game The amazing Spider-man 2 for Please, specify your device, and we will select compatible games. Select phone / tab Download Android 4.0 and higher. v1.2.0m. ARMv7. x86 [28.7 MB] [apk] Download Android 4.0 and higher. Game cache. v1.2.0m. ARMv7. x86 [579 MB] [zip] Download Android 4.0 and higher. v1.2.0m. ARMv7. x86. ????? ????? [28.8 MB] [apk]

Game Theory Evolving

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Game Theory Evolving by Herbert Gintis,Professor Emeritus of Economics University of Massachusetts and Adjunct Professor Department of Politics Herbert Gintis Book Summary:

The study of strategic action (game theory) is moving from a formal science of rational behavior to an evolutionary tool kit for studying behavior in a broad array of social settings. In this problem-oriented introduction to the field, Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human (and even animal) behavior. Game Theory Evolving is innovative in several ways. First, it reflects game theory's expansion into such areas as cooperation in teams, networks, the evolution and diffusion of preferences, the connection between biology and economics, artificial life simulations, and experimental economics. Second, the book--recognizing that students learn by doing and that most game theory texts are weak on problems--is organized around problems, and introduces principles through practice. Finally, the quality of the problems is simply unsurpassed, and each chapter provides a study plan for instructors interested in teaching evolutionary game theory. Reflecting the growing consensus that in many important contexts outside of anonymous markets, human behavior is not well described by classical "rationality," Gintis shows students how to apply game theory to model how people behave in ways that reflect the special nature of human sociality and individuality. This book is perfect for upper undergraduate and graduate economics courses as well as a terrific introduction for ambitious do-it-yourselfers throughout the behavioral sciences.

Writing for Video Game Genres

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Writing for Video Game Genres by Wendy Despain Book Summary:

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

The Spider-Man Chronicles

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The Spider-Man Chronicles by Grant Curtis Book Summary:

A companion volume to the motion picture "Spider-Man 3" offers a look at the concept art, sketches, photographs, script and meeting notes, journal entries, production details, and creative process behind the film.

Surprise

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Surprise by Robert Maxwell Book Summary:

A contemporary story of what happens to a young, successful man when America is attack.

Game Development Essentials

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Game Development Essentials by Todd Gantzler Book Summary:

CD-ROM contains: plugins for 3D Studio Max -- 3D files and image files for use with book tutorials -- examples of topics discussed in book.

Andy The Spider

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Andy The Spider by Samantha Rindfuss Book Summary:

*This is the new 2nd edition of the original "Andy The Spider" This book is written for Lower Middle Grade, Ages 7-10* Andy the curious spider, his sister Emily, George the hamster, and all their friends are back for another adventure. This time they must rescue Nina, a young hamster with whom George has fallen hopelessly and hilariously in love, from the clutches of the evil owls, Hope and Hank, who have kidnapped her for their own amusement. Everyone's favorite characters, including Charlie the squirrel, Tami the owl, and even the always-stinky skunk Jack, return for the second installment of Andy's nail-biting escapades in the forest beyond his human owners' yard.