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Storyboarding by Steven Price,Chris Pallant Book Summary:
This study provides the first book-length critical history of storyboarding, from the birth of cinema to the present day and beyond. It discusses the role of storyboarding in key films including Gone with the Wind , Psycho and The Empire Strikes Back , and is illustrated with a wide range of images.
Learning and Collaboration Technologies by Panayiotis Zaphiris,Andri Ioannou Book Summary:
This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.
The Kids' Book Club Book by Judy Gelman,Vicki Levy Krupp Book Summary:
The first complete guide-for use by adults and children-to creating fun and educational book clubs for kids. As authors of The Book Club Cookbook, the classic guide to integrating great food and food-related discussion into book club gatherings, Judy Gelman and Vicki Levy Krupp hear a common refrain from parents, librarians, teachers, community leaders and kids themselves: "How about writing a book for kids' book clubs?" Indeed, in recent years youth organizations, parents, libraries, schools, and our local, state, and federal governments have launched thousands of book clubs for children as a way to counter falling literacy rates and foster a love of reading. Based on surveys representing five hundred youth book clubs across the country and interviews with parents, kids, educators, and librarians, The Kids' Book Club Book features: _- the top fifty favorite book club reads for children ages eight to eighteen; _- ideas and advice on forming great kids' book clubs-and tips for kids who want to start their own book clubs; _- recipes, activities, and insights from such bestselling children's book authors as Christopher Paolini, Lois Lowry, Jerry Spinelli, Nancy Farmer, Christopher Paul Curtis, Andrew Clements, Laurie Halse Anderson, Norton Juster, and many others. From recipes for the Dump Punch and egg salad sandwiches included in Kate DiCamillo's Because of Winn-Dixie to instructionson how to make soap carvings like the ones left in the knot-hole of a tree in Harper Lee's To Kill a Mockingbird, this book provides a bounty of ideas for making every kids' book club a success.
Visual Project Management by Paul Williams Book Summary:
Today’s project manager has more to manage than just project scope, deliverables, communications and teams. They are also expected to manage large volumes of project-related data. And the expectation goes beyond just managing the data. It extends into creating great visualizations that allow stakeholders to fully digest that large volume of data in a manner that is quick, effective and clear. They are also expected to serve as facilitators in the use of visual thinking tools as a method for working through project issues, risks and problems. These new expectations require new skills. The era of multi-page, text-based project status reporting is over. The era of visual project management is here. Time to “skill up!”
La chasse à l'ours by Michael Rosen,Helen Oxenbury Book Summary:
Il suffit parfois d'un rien pour que l'on se réveille avec l'irrésistible envie d'aller chasser l'ours en famille un ciel radieux, des enfants audacieux... La journée fleure l'aventure et surmonter les obstacles devient un jeu d'enfant. Seulement voilà qui chasse l'ours finit par le trouver et c'est là que les choses se gâtent !
Exploring the Theory, Pedagogy and Practice of Networked Learning by Lone Dirckinck-Holmfeld,Vivien Hodgson,David McConnell Book Summary:
Based on a selection of the most relevant and high quality research papers from the 2010 Networked Learning Conference, this book is an indispensible resource for all researchers, instructional designers, program managers, and learning technologists interested in the area of Technology Enhanced Learning. The book was an important catalyst for the Springer “Research in Networked Learning” Book Series edited by Vivien Hodgson and David McConnell. Details of the “Research in Networked Learning” Book Series and current titles can be found at http://www.springer.com/series/11810 This volume provides information on current trends and advances in research on networked learning, technology enhanced learning, and e-learning. Specifically, it provides cutting edge information in the areas of: Designing and Facilitating Learning in a Networked World Methodologies for Research in Networked Learning Learning in Social Networks Embedding Networked Learning in Public and Private Organizations Problem based Networked Learning Globalization and Multiculturalism in Networked Learning Networked Learning and International Development Participation and Alienation in Networked Learning
Sa Majesté des Puces by Dav Pilkey Book Summary:
"Quand une bande de vilains mettent la ville sens dessus dessous, Super Chien est appelé à la rescousse! Et cette fois, il n'est pas seul... Accompagné d'un adorable chaton et d'un remarquable robot, Super Chien doit sauver la situation en s'associant avec un allié improbable : Pistache, le chat le plus méchant du monde. Mais le vilain Pistache saura-t-il mettre son envie de vengeance de côté?"--Résumé de l'éditeur.
Exploring Wonderland by Wanda Dann,Stephen Cooper,Barbara Ericson Book Summary:
"For introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience."--[Source inconnue].
The Yankee Comandante by David GRANN Book Summary:
Le comandante yankee, c'est William Alexander Morgan, figure héroïque de la révolution cubaine pour les uns, traître national pour les autres. Cet homme intègre n'aura eu qu'un mot à la bouche : Liberté. Mais aussi : Vengeance. En 1957, il se joint aux forces rebelles menées par Fidel Castro pour libérer Cuba du dictateur Batista. Son mobile : venger la mort de l'un de ses amis, torturé et jeté aux requins pour avoir fourni des armes aux rebelles. Ce renversement politique permet l’accession au pouvoir de Fidel Castro, le même qui ordonnera qu'on le fusille, le 11 mars 1961. Salué pour sa bravoure, Morgan avait obtenu le plus haut grade, celui de commandant, à l'égal de l'autre figure étrangère de cette rébellion, l'Argentin Che Guevara. Cependant, cet Américain proche de Castro éveille bientôt des soupçons... C’est un véritable récit de guerre dont David Grann dévoile ici les péripéties, dans un climat politique brûlant, où l'espionnage est de mise, la trahison une règle. Du moins, le croit-on. Car ce livre, c'est aussi une épopée tragique et sentimentale, le destin hors du commun d'un homme apatride, amoureux d'une guérillera. David Grann entraîne le lecteur dans un véritable thriller, bien qu'il se fonde sur des faits avérés. Il a bénéficié pour ce récit de l'ouverture des archives de la CIA, du FBI et des renseignements militaires. Dans ce reportage de haute volée, Grann fait la lumière sur les idéaux d'une révolution dont l'impact fut mondial et il réhabilite un homme qui y a joué un rôle de premier plan.
Exploring An Environment by F. Alkazi Book Summary:
This book describes a series of exciting ideas and activities that will help children discover urban reality. Based on actual projects done in Mehrauli, it challenges the way you look at your environment. It suggests a range of possible ways to explore and involve students in their surrounding urban environment.
Exploring Knowledge-Intensive Business Services by Roberto Grandinetti,Barbara Di Bernardo Book Summary:
Provides an updated view of knowledge management strategies of knowledge-intensive business services (KIBS) by focusing on how those firms manage innovation in their value chains and at the territorial level. Offers an original analysis of key processes of KIBS, specializing in design, professional firms and information technology.
Exploring 3D Modeling with Cinema 4D R9 by Tony Alley Book Summary:
In his much-anticipated new book, veteran 3D modeling and animation expert Tony Alley introduces the key concepts of building scenes and models using the latest release of Maxon's Cinema 4D, a 3D program embraced by the design community for putting the focus on creative production rather than on learning complex software. Explaining the technology in clear, design-oriented terms, Exploring 3D Modeling with Cinema 4D V9 covers basic modeling techniques, working with materials and textures, lighting, and, rendering. Throughout, the emphasis is on how designers can use Cinema 4D to meet client needs with eye catching scenes and models while exploring their own artistic impulses. Cinema 4D continues to grow in power and popularity in the design community. Its highly customizable graphic user interface is especially easy to learn and makes the software a solid choice for 2D designers making the transition to 3D and for those individuals new to graphic design, computer graphics or 3D.
Digital Dreams: Exploring the Computer as an Art Medium by Harry Borgman Book Summary:
Harry Borgman's professional career has spanned many fields including graphic design, cartooning and illustration. He was art director on the Chevrolet account at Campbell - Ewald advertising agency and the Chariman of the Advertising Department at the Society of Arts and Crafts ( now the College for Creative Studies ). He has written several art technique books for Watson Guptill Publications, Dover Publications recently reprinting his book "Pen and Pencil Drawing Techniques." For many years he worked as a freelance artist in Detroit, New York and Paris, France. As a painter he works in the watercolor and acrylic mediums and is also very active as a sculptor, doing wood carvings as well as wood and metal constructions. Recently he has been experimenting with the computer medium, currently creating photomontages and collages on the computer for a proposed exhibition.